Anime Units
Anime units are the core defenders you place along lanes. They roll into one of four summon rarities (Epic, Legendary, Secret, God) and can be combined with traits and mutations to push late-game DPS.
Open Units →Browse every major wiki category, from anime units and enemies to maps, traits, mutations, and items.
Unit pages document rarity, role, base DPS, mutations, traits, obtain methods, and ideal build fit for the full Defend ur base with anime roster.
Explore → 1 ☠ 8+ EnemiesEnemy pages detail spawn location, wave pattern, resistances, and which traits counter them best. Useful for planning lane placement and rotation timing.
Explore → 2 ☠ 4+ BossesBoss pages cover spawn location, recommended wave range, drops, enrage mechanics, and the trait combinations that beat the fight the fastest.
Explore → 3 ☷ 5 MapsMap pages document wave scaling, slot count, base expansion cost, and recommended traits per map. Choose the right map for your current wave ceiling.
Explore → 4 ◇ 9 UpgradesUpgrade pages document the mutation system, trait system, and the cash multiplier / base expansion tycoon tree. They drive the late-game economy.
Explore → 5 ◇ 8+ ItemsItem pages document the shard economy, key drops, and crafting components. This is the resource layer behind every wave push and Clone Machine run.
Explore → 6Anime units are the core defenders you place along lanes. They roll into one of four summon rarities (Epic, Legendary, Secret, God) and can be combined with traits and mutations to push late-game DPS.
Open Units →Enemies spawn in waves and follow set path patterns. Knowing the path runner mix, open-world clusters, and floor-locked bosses is the difference between a clean clear and a full reset before Wave 25.
Open Enemies →Bosses anchor the game's progression ceiling. Floor-locked Sky Spire bosses gate Excalibur crafting. Each boss has a documented drop pool with exact percentages from the developer.
Open Bosses →Maps define the lane layout, base size, and wave ceiling. The base game ships with multiple islands and the late-game Jotunheim and Sky Spire maps.
Open Maps →Upgrades split into three trees: mutations (rolled on units), traits (rolled on units), and tycoon upgrades (base cash multiplier and base size). Late-game math is dominated by the trait-mutation combination on top-tier units.
Open Upgrades →Items power the late-game economy. Cash flows through waves, but Trait Shards, Trade Shards, God Fragments, and Holy Grails gate the real upgrades.
Open Items →